I have been working in game development as an Environment Artist since 2001, shipping four titles. After working for four years at BioWare Austin as a Planet Lead on Star Wars: The Old Republic, I am now developing new interactive experiences for Microsoft in Seattle.
I approach my video game environments as I do the rest of the my artistic pursuits: with efficiency and attention to detail.
The screenshots and videos linked on the left represent the best and most recent of my work.